Hardsurface Mecha I made for our Student Game "Bob - Battler of Bots". The Mech is fully rigged, animated, optimized for in-engine use and textured using substance painter & substance designer.
Simple animation for aiming & firing a large projectile with recoil.
Turntable of an alternate Version of the Mech including some Rockets it could fire (rockets scaled up)
Simple, very enthusiastic walkcycle.