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Gameready Laser Mech - Fully rigged, textured & animated

Hardsurface Mecha I made for our Student Game "Bob - Battler of Bots". The Mech is fully rigged, animated, optimized for in-engine use and textured using substance painter & substance designer.

Simple animation for aiming & firing a large projectile with recoil.

Turntable of an alternate Version of the Mech including some Rockets it could fire (rockets scaled up)

Simple, very enthusiastic walkcycle.

Side View

Side View

Front View

Front View